Not Competitive

Games

The Elder Scrolls V: Skyrim

More than a successful role-playing game. It became a place people kept moving back.

UX: 90 MP: 30 Legacy: 98
Games

Old School RuneScape

Old School RuneScape survives because it asks players to love the long road.

UX: 82 MP: 84 Legacy: 94
Games

Diablo II

Diablo II Diablo II remains one of the clearest examples of a game becoming immortal by perfecting its loop rather than by chasing novelty for novelty’s

UX: 93 MP: 40 Legacy: 99
Games

DOOM Eternal

DOOM Eternal is one of the clearest examples of a game that turns aggression itself into survival logic DOOM Eternal stands out because it refuses to

UX: 91 MP: 35 Legacy: 88
Games

Elden Ring

Elden Ring feels important in a way that very few modern releases manage. Many blockbuster games arrive with massive anticipation, sell tremendously, and then gradually settle

UX: 93 MP: 58 Legacy: 96
Games

Final Fantasy XIV

Final Fantasy XIV is one of the most remarkable recovery stories in gaming, but reducing it only to a comeback undersells what the game eventually became.

UX: 93 MP: 88 Legacy: 92